Gamification in ESL Class

TaqdimotlarTasdiqlangan

Namuna sifatida hujjatning dastlabki sahifalari suv belgisi bilan ko'rsatilmoqda. To'liq hujjat (28 sahifa) — suv belgisiz — xariddan so'ng yuklab olinadi.

5PowerPoint

Mualliflik huquqi buzilgan deb hisoblasangiz — shikoyat qiling!

Mahsulot tavsifi

Gamification in ESL Class - Why Gamification? What is it good for? Everyone has problems. Everyone has metrics to drive. Participation Content Creation Sharing Registration But what if I told you everyone has the same 3 problems? Adoption Activity Retention Purchases Stickiness Software Adoption Time on Site Turnover Onboarding Productivity etc. We’re chasing the same 3 rabbits Incentive to participate Incentive to do more Incentive to stay So lets talk about gamification and let’s start at the beginning. Whether you’re an manager in an office trying to motivate a workforce or a brand manager trying to build interest in a product or service – we’re chasing the same rabbits 6 Solution: Gamification? Goal: Adoption, Activity, Retention So we have a goal, and we’ve been told gamification can solve it, but how? Not like this: Themed gem-swapping game! Avatar Builder! Not like this: 7 Gamification ≠ Game All about Context Gamification is not adding games to your customer experience. Games contain their own objectives, goals, metrics and rewards Adding a Game is a ‘Change of Context’ a.k.a. the quickest way to kill credibility with your audience If you add an X-box to the off

Kerakli hujjatni topmadingizmi?

Mutaxassis talabingiz bo'yicha 0 dan tayyorlab beradi — tez va sifatli.

Mutaxassisga buyurtma

O'xshash hujjatlar

20 ta hujjat
Yana hujjatlarni ko'ring
Narxi11 000 so'm